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Friday, October 27 • 09:15 - 10:15
Gamification in the Classroom:  Ready, Set, Go!!

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Learn how to maximize student’s learning potential by using game design and game elements in the classroom.  Scaffold learning by using simple online games to pre-teach vocabulary and engage students in those necessary learning tasks that might not be exciting.  Explore resources and strategies to foster student engagement and learning.  Gain real time insight into student comprehension and understandings, and get immediate feedback on your students’ learning. Come ready to play.


Karen Belter

Karen Belter (MEd) is the Teacher Librarian at Centre High Campus. She is passionate about best practices in teaching especially as it relates to reluctant or disengaged learners. Presently, she is focused on experiential learning using digital applications and Makerspace initiatives... Read More →
avatar for Lissa Davies

Lissa Davies

Technology Consultant, Edmonton Public Schools
Lissa Davies (MEd) is passionate about building capacity for staff in using technology for teaching and learning in all curriculum areas. She believes that technology is a tool that can transform the way we educate, building student competencies in problem-solving, critical thinking... Read More →

Friday October 27, 2017 09:15 - 10:15
Palomino D 20 Roundup Way SW, Calgary, AB T2G 2W1

Attendees (21)